Speak Easy ​
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"A simple, intentional design built to inspire focus.
Less noise, more meaning — every tap moves you closer to learning with purpose."
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Role : UX/UI Designer (solo project)
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Tools: Figma, Figjam, Photoshop
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Duration: 4 Months (Bootcamp project)
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Goal : Design a microlearning experience that helps users not just learn a language, but also reflect, feel motivated, and record personal growth.
This project was born from my interest in how design can support emotional awareness and self-improvement through microlearning.
Overview
Empathize
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Methods used:
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Interviews (8 people)
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online survey (30 people)
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Empathy mapping
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Target users : ​
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Adults (35–50) seeking personal growth
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Individuals who want or need to learn English — to feel more connected, confident, and open to new opportunities
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Learners who struggle to retain new habits or track progress
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People interested in journaling and mindful productivity​
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Key insights​
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Users need short, engaging lessons they can easily integrate into daily life.
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​Reflection moments increase retention and motivation.​
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Visual progress tracking and affirmations reinforce emotional connection.
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Problem Statement:
Learners often consume educational content passively and forget it quickly because they lack emotional engagement and tools to reflect on what they’ve learned.
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How Might We :
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help users connect emotionally with what they learn?
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encourage reflection and journaling as part of the learning process?
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make microlearning more mindful and rewarding?
Define
Ideate
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Brainstorming sessions and card sorting led to 3 key features :
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Progress Journal – a space to write short reflections after each lesson.
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Daily Motivation Card – positive reinforcement before starting.
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Micro-lesson Flow – short video reflection prompt combo.
The user journey and experience map acted as a compass for the design process.
They uncovered patterns of behavior and emotional triggers that shaped my design priorities — reducing friction, increasing motivation, and turning passive scrolling into intentional learning.
From there, I moved into low-fidelity wireframes, translating insights into tangible screens that would later evolve into the final UI design.
User Journey
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Experience Map
From Wireframes
to
User Interface
After validating the core structure through low-fidelity wireframes, I moved into the UI design process, where my main goal was to balance focus and motivation.
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One key design decision was to limit the user to 5 videos per day.
This approach was inspired by learning psychology — introducing a sense of scarcity and structure helps users form consistent daily habits.
To encourage real engagement instead of passive scrolling, I designed a progressive unlock system: users must complete the first 3 videos before accessing the next day’s content.
This mechanic transforms short lessons into a daily ritual, reinforcing the app’s mission — turning passive screen time into mindful learning moments.
Although the user interface is not yet fully completed, the current version reflects the app’s essential philosophy — simplicity, focus, and emotional engagement.
The clean layout, limited color palette, and typographic hierarchy support an experience that feels calm and intentional, mirroring the app’s mission to make learning a mindful act.
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You can explore the prototype and early UI iterations here:
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