top of page

Speak Easy ​

​

"A simple, intentional design built to inspire focus.

Less noise, more meaning — every tap moves you closer to learning with purpose."

Anchor 1

​​​​

  • Role : UX/UI Designer (solo project) 

​

  • Tools: Figma, Figjam, Photoshop

​

  • Duration: 4 Months (Bootcamp project)

​

  • Goal  : Design a microlearning experience that helps users not just learn a language, but also reflect, feel motivated, and record personal growth.

 This project was born from my interest in how design can support emotional awareness and self-improvement through microlearning.

Overview

Empathize

  • Methods used 

​

  1. Interviews (8 people)

  2. online survey (30 people) 

  3. Empathy mapping                                                                

​

  • Target users​

​

  1. Adults (35–50) seeking personal growth

  2. Individuals who want or need to learn English — to feel more connected, confident, and open to new opportunities

  3. Learners who struggle to retain new habits or track progress

  4. People interested in journaling and mindful productivity​

​

  •  Key insights​

​

  1. Users need short, engaging lessons they can easily integrate into daily life.                    

  2. ​Reflection moments increase retention and motivation.​

  3. Visual progress tracking and affirmations reinforce emotional connection.

Anchor 2
  • Problem Statement:                             
    Learners often consume educational content passively and forget it quickly because they lack emotional engagement and tools to reflect on what they’ve learned.

​

  • How Might We : 

​

  1.   help users connect emotionally with what they learn?     

  2.   encourage reflection and journaling as part of the learning process?                                                  

  3.   make microlearning more mindful and rewarding?

Define

Anchor 3

Ideate

  • Brainstorming sessions and card sorting led to 3 key features :               

  1.  Progress Journal – a space to write short reflections after each lesson.                                                       

  2.  Daily Motivation Card – positive reinforcement before starting.                   

  3.  Micro-lesson Flow – short video  reflection prompt combo.                     

Anchor 4

The user journey and experience map acted as a compass for the design process.


They uncovered patterns of behavior and emotional triggers that shaped my design priorities — reducing friction, increasing motivation, and turning passive scrolling into intentional learning.


From there, I moved into low-fidelity wireframes, translating insights into tangible screens that would later evolve into the final UI design.

User Journey
&
Experience Map

Anchor 5

From Wireframes 
to 
User Interface

After validating the core structure through low-fidelity wireframes, I moved into the UI design process, where my main goal was to balance focus and motivation.

​

One key design decision was to limit the user to 5 videos per day.


This approach was inspired by learning psychology — introducing a sense of scarcity and structure helps users form consistent daily habits.


To encourage real engagement instead of passive scrolling, I designed a progressive unlock system: users must complete the first 3 videos before accessing the next day’s content.


This mechanic transforms short lessons into a daily ritual, reinforcing the app’s mission — turning passive screen time into mindful learning moments.

Anchor 6

Although the user interface is not yet fully completed, the current version reflects the app’s essential philosophy — simplicity, focus, and emotional engagement.

 


The clean layout, limited color palette, and typographic hierarchy support an experience that feels calm and intentional, mirroring the app’s mission to make learning a mindful act.

​​

​

You can explore the prototype and early UI iterations here:

​


👉 View the Figma project

Final UI
&
Next Steps

Anchor 7

  ©2025  Eugenio Vasdeki   P.IVA: 16521031001

​

bottom of page